Shoot the five white flags for a minikit.ħ. Take it downstairs and light the cannon on the left. Find and destroy 5 boxes total in the level.Ħ.Ěfter you shoot all six grates, use Blackbeard to break the red/black chest on the left and grab the torch. Right after minikit 3, slide left to get another minikit.ĥ.ğind and use sound (with Syrena or Phillip) to break blue glass cups in brown boxes. On the lower level, use Blackbeard to break the red/black skull on the right and drop down the hole to get a minikit.Ĥ. Use Blackbeard to break the red/black skull on the mast on the right, then climb the mast to a minikit.ģ. When you're inside and you're chasing the parrot around, use Syrena or Phillip on the glass case to get a minikit.įilm 1, Chapter 3 - The Black Pearl Attacksġ.ĝestroy the silver lock on the chest on the left, then destroy the chest to get a minikit.Ģ. Climb up to ring the bells and get a minikit.ġ0. Go up the zipline with Jack and jump onto the rope on the bell tower. Use Blackbeard to open the red/black gate at the back of the area with the well. Slide down the rope and dive in the water to find a minikit.ĥ.Ěfter you climb on the three chandeliers in the dining room, blow up the silver gate on the balcony for a minikit.Ħ.Ěfter pushing the crate off the balcony, climb up the ladder and walkout onto the roof to get a minikit.ħ.ĝig the rubble in the pig pen for a minikit.Ĩ.ğind and ignite three boxes of yellow/red fireworks in the level. When you're down in the cellar, use a strong character to pull the orange handle on the left. Put it on the base, get in, and shoot all five targets in the jungle to get a minikit.Ĥ. Use it to scare away the purple tentacle and grab the cannon. Go left and smash the rock to find a torch. Go all the way to the left and destroy the silver rubble to get a minikit.ģ.ğrom minikit 2, grab a shovel and dig everything in the middle of the area. Use the goo to get to a new area on the left. Carry the sword crank and put it on the green pad, then use it to reveal a minikit.Ģ.ğrom minikit 1, switch to somebody who can use green transport goo (Cursed Black Pearl or Flying Dutchman crew) and go in the boathouse. Walk out onto the dock and repair the mechanism then reassemble the pieces. Use a strong character to pull the gate open and go through. Use a Flying Dutchman character or somebody who can walk the ocean floor without a barrel and smack the caged crab on the left to claim a minikit.ġ. Use a Flying Dutchman character to go through the green goo and get a hot dog from up top, then return down below and give it to the guy with a hot dog image over his head to get a minikit.ġ0. Go left to claim a minikit.ĩ.ĝestroy the silver barrier in the area after the first beach and go in. In the area after the first beach, use a lady character to get up to the green bar on the window and go inside. Three are on the first beach and two are on the second.Ĩ. Dig the spot, reassemble the pieces, and jump out onto each successive post until you get a minikit.ħ.ěuild and sail five little white ships into the ocean. On the first beach area, use Jack's compass to find what looks like a barrel. One in the first open area, one in the second open area, and one in the third open area.Ħ. Double-jump from the flower spot to claim a minikit.ĥ.Ĝlimb up high on the walls during the level and unfurl three blue flags. Climb the steps that pop out of the wall and push the green button into the wall. Drop down a few levels, push the wood into a walkway, cross it, assemble the gray pieces into a climbing wall, climb it, shimmy left, and switch to a lady. Go into the cell that has/had the silver gate on it and exit the hole in the back. Shoot the targets above each and reassemble each one to get a minikit.Ĥ. Jump up and grab the green bar on each of 7 chandeliers in the prison.ģ. Go outside and to the right to nab a minikit.Ģ. 1.Ěfter you scale the wall during the fight with Jack Sparrow, switch to a strong character and pull the heavy door on the back wall.
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